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Devlog
Devlog 13 - The Northern Regalia
November 17, 2023
by
RGHilliard
My group decided to create a game based on the name and image of The Northern Regalia. We want to simulate the power struggle that happens between different powerful people all looking to rule over an...
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Devlog 12 - Board Games
November 10, 2023
by
RGHilliard
Board games are not my forte. I don't have a ton of experience playing them let alone thinking about how they would be made. I've played popular games like The Game of Life, Monopoly, Ticket to Ride,...
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Devlog 9 - Battle Battle
October 20, 2023
by
RGHilliard
Trying to figure out how to balance the character types in Battle Battle was surprisingly difficult. I had the Ruler, who starts with 4 hp and 2 tokens that could be used to win a round automatically...
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Devlog 7 - Conceptualizing, Prototyping , and Playtesting a Card Game
October 06, 2023
by
RGHilliard
This week we got to work conceptualizing and prototyping a card game based on travel. My group decided to go for an airport theme where the players are each different passengers. The goal of the game...
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Devlog 6 - The Crew and Exploding Kittens
September 29, 2023
by
RGHilliard
Playing both The Crew and Exploding Kittens made me realize just how different card games can be. The first thing that I noticed was how much more flavor text The Crew had. James Ernest's Writing Effe...
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Devlog 5 - Playtests and Card Games
September 22, 2023
by
RGHilliard
On Tuesday we playtested each other's sports games. I was able to playtest a board game version of Shuffleboard called "Skrewball". This was a fun experience because I've never playtested a game and i...
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Devlog 4 - Making Bo -Taoshi Into a Card Game
September 15, 2023
by
RGHilliard
This week I chose to research the game bo-taoshi. Bo-taoshi (meaning 'pole fight') is a japanese game that is often compared to Capture the Flag. 300 people are split into two teams of 150 that are th...
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Devlog 3 - Modding Up the River
September 08, 2023
by
RGHilliard
This week we had to mod the game Up the River. My group decided to make the game have more dramatic tension and direct competition. We felt that the game could become stale and predictable if one play...
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Devlog 2 - Group Juggling
September 01, 2023
by
RGHilliard
This week my group and I worked to reimagine the folk game 'Group Juggling'. In the original game, a large group of people stand in a circle and throw an object around in a pattern. As they become use...
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Devlog 1
August 26, 2023
by
RGHilliard
I'm taking CMI 3377: Designing for Play because I'm working towards getting the Game Design and Culture Certificate that Texas Tech offers. I'm an Art Major and I'm interested in the ways that an audi...
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